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- Path: nntp.teleport.com!sschaem
- From: sschaem@teleport.com (Stephan Schaem)
- Newsgroups: comp.sys.amiga.programmer
- Subject: Re: >>>>>>> The Future: Amiga goes PC (...aeh: "PowerMsPenti...?) <<<<<<<<
- Date: 7 Jan 1996 01:49:50 GMT
- Organization: Teleport - Portland's Public Access (503) 220-1016
- Message-ID: <4cn8ru$a45@maureen.teleport.com>
- References: <judas.0gku@tomtec.abg.sub.org> <4aec3t$q2c@serpens.rhein.de> <judas.0gms@tomtec.abg.sub.org> <3Y4Px*Sy0@mkmk.in-chemnitz.de> <judas.0gxk@tomtec.abg.sub.org> <jasonb.820116201@cs.uwa.edu.au> <4cd76c$suo@maureen.teleport.com> <judas.0h6s@tomtec
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- Organization: Teleport - Portland's Public Access (503) 220-1016
- Distribution: world
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- Th.Huber (judas@tomtec.abg.sub.org) wrote:
- : In article <4cd76c$suo@maureen.teleport.com> sschaem@teleport.com (Stephan Schaem) writes:
- : >
- : > Fast code is defenetly not a must in the industrie... if people can wait
- : > 10 second1 for a function to finish they can probably wait 20 second.
-
- : Not in general. In so called "real time" applications, fast response is
- : most important thing.
- : Talking about virtual reality or action games, speed is the key to obtain
- : a realistic effect .. thus more fun .. less red eyes ....
-
- But I said... if they can wait 10 second. realtime dont take so long ;)
- BTW: I use ASM (little)even on risc platform... because of the realtime
- consideration you mentioned.
-
- Stephan
-